THE FAMILY JEWELS
Dear Great Auntie has died under somewhat, ahem, suspicious circumstances. Weren't we surprised at the reading of her will when we found out that she had left her fortune to her cat?! That fortune is OURS! OURS, I say! So, we've hired you, a team of crack cat burglars to break into Great Auntie's house and find her fortune and bring it to us. Be quick though, because once you enter Great Auntie's house, the alarm will alert the police and they will be there in exactly 60 minutes to arrest you! (2-8 players, Difficulty Level = Moderate)
THE PARLOR (THE SPELL)
Clara, the world famous fortune teller, psychic and clairvoyant, has mixed up a spell and accidentally banished herself to the great beyond (AGAIN!). You and your group have one hour to fix the spell she cast, or she will be stuck FOREVER! (2-6 players, Difficulty level = Difficult)
A mad scientist has created a virus and released it on the world. The cure to this deadly new disease can be made from the original virus strain, but there's one problem..... we don't know where he's hidden the original virus! You only have 60 minutes before the virus has spread too far to save mankind! See if you can decipher the mad scientist's trail of cryptic clues to find the deadly virus... BEFORE IT'S TOO LATE.
(2-8 players, Difficulty Level = Moderate, may not be suitable for very young players)
Everyone is talking, but nobody is saying a word. Increased military activity can be seen all over. Rumors are circulating.... They've found aliens! Your group has infiltrated "Area 51", the top secret military installation. Now that you're in, can you solve the mystery that surrounds Area 51? (Our most difficult room. Recommended for 6-10 players, up to 12 for private groups. 4 player minimum to book.)